Involve us in COVID-19 vaccination campaigns, religious leaders tell State
This news article from Kenya explains that religious leaders also wish to become involved in the country’s campaign to increase COVID-19 vaccine uptake.
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This news article from Kenya explains that religious leaders also wish to become involved in the country’s campaign to increase COVID-19 vaccine uptake.
The Vanuatu Ministry of Health, together with UNICEF and Wan Smolbag Theatre group and with funding support from the Asian Development Bank (ADB), launched a comic book and videos on the COVID-19 vaccines during a meeting that brought together all provincial health teams.
We asked scientists and medical experts some of the most common questions parents/guardians have when deciding to vaccinate children 5-11 years old.
This simplified infographic explains the difference between a COVID-19 variant of interest and variant of concern.
This articles argues that the communication during this global crisis is no longer just about getting people to abide by public health measures. The division within the society created by the secondary impacts of COVID-19 requires a broader communication strategy which takes into consideration the need to bridge the bonds between state and the citizen and between citizens themselves.
Polio is 99% eradicated but remains endemic in Pakistan and Afghanistan. Following the COVID-19 pandemic, vaccine hesitancy and refusals have become a worldwide phenomenon. In this blog post, the author lists several reasons why people refuse vaccines.
The Behavior Change for Good Initiative (BCFG) at the Wharton School and the School of Arts and Sciences of the University of Pennsylvania, in collaboration with the Penn Medicine Nudge Unit (PMNU), today released findings from two of the largest-ever research studies aimed at increasing vaccine adoption. Conducted with Walmart and two regional health systems (Penn Medicine and Geisinger), these studies reveal simple communications that reminded individuals a flu shot was “waiting” or “reserved” for them proved most effective, boosting vaccination rates by up to 11%. The promising results can be adapted to encourage COVID-19 vaccinations.
Changing behavior is challenging, so behavioral scientists and designers better have a large toolkit. Nudges—subtle changes to the choice environment that don’t remove options or offer a financial incentive—are perhaps the most widely used tool. But they’re not the only tool.
More recently, researchers have advocated a different type of behavioral intervention: boosting. In contrast to nudges, which aim to change behavior through changing the environment, boosts aim to empower individuals to better exert their own agency.
The Ministry of Youth Affairs, the Ministry of Health and Family Welfare, the United Nations Children’s Fund (UNICEF) and its partner organisation YuWaah, with the support of over 950 coalition partners, has launched a pan-India campaign called #YoungWarrior to engage young people across the country to address the ongoing COVID-19 crisis and to keep their families and neighbourhoods safe.
11 papers from Chemistry, Business, Computer Science, Biology, and Medical areas have analyzed the use of gamification strategies during the COVID-19 pandemic and assessed student’s learning and motivation outcomes. In general, students reported that gamification was innovative, engaging, and an efficient strategy to deliver curricula material; moreover, it was perceived as a fun activity. Some students reported that gamified videoconferences aided to connect with their classmates during isolation time providing effective social support.
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