Gamification as Online Teaching Strategy During COVID-19: A Mini-Review

11 papers from Chemistry, Business, Computer Science, Biology, and Medical areas have analyzed the use of gamification strategies during the COVID-19 pandemic and assessed student’s learning and motivation outcomes. In general, students reported that gamification was innovative, engaging, and an efficient strategy to deliver curricula material; moreover, it was perceived as a fun activity. Some students reported that gamified videoconferences aided to connect with their classmates during isolation time providing effective social support.

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